Home sweet mess

We drove home from Virginia Beach yesterday, in fairly good weather and making fairly good time. When we finally reached the house, we found Houdini-Dog still in the kitchen where he belongs, for a change.

That was the good news. The bad news was that the only reason Chance was still in the kitchen was because the bathroom door had blocked his ability to pop the gate all the way out. So instead, he shredded the corner of the carpet he could now reach. Whee. Nothing like a 6 hour drive to come home to a pile of shredded carpet, carpet padding, dog toys, and poop.

So my first hour home consisted of mopping the floor. Joy.

Anyway, it didn’t take us long to get settled in — the house was mostly clean before we left and my sister left the place in pristine condition for us when we arrived home (sans Houdini’s attempts to escape via carpet burrowing, which she clearly couldn’t have predicted. Hell, she even unloaded the dishwasher for me.) so we mostly just need to catch up on laundry and the mail.

Sounds so simple when I say it that way, doesn’t it? How come it alway takes so much longer?

The other thing I need to do is transfer files off the laptop and onto the desktop so I can finish Tuesday’s comic, start Saturday’s, and generally get off my ass in getting my online life back in order. WordPress needs an upgrade, the Mac has a security patch to install, the laptop’s optical drive is dead, etc. etc. it never ends.

In an attempt to get off my ass a little faster, I threw out two thirds of the RSS feeds and comics I read just so they wouldn’t pose a distraction. I’ll probably throw out more as the next week or so goes. How well that will actually motivate me, I can’t say. But here’s for more blog and less late comics.

On comics, from two different angles

First, I think I might have actually found a way around the now-infamous elevator comic that has stalled Night Fugues for months.

Second, I spent a significant amount of time today harassing my fellow Information Architects about a Boxes and Arrows podcast that implied there was a difference between storyboards and comics, at least as far as the artifacts of the design process are concerned. Since I’m coming from the comic side of that dichotomy I thought it would be important to know the difference between a “design” comic and a “normal” comic, especially since I thought storyboards were comics. A storyboard is a piece of sequential art that expresses design and behavior of a system through a story that provides insight into the user’s mental/emotional state, which pretty much defines “comic” , so what the heck?

A conversation with my mentor led me to a conversation with another excellent IA, which led me to a printout of a presentation from this year’s IA Summit discussing how you could use a comic instead of a storyboard to present design ideas. That presentation was done by Kevin Cheng one of the creators of OK/Cancel, a design-oriented webcomic I’ve been reading for years, and it recommended the same books for writing comics to express design that I own in order to improve my comic production skills — Will Eisner and Scott McCloud and company.

So, having read the presentation and worked with storyboards for design (even though I’m not first-hand familiar with either one from start to finish) I’m willing to take the chance and summarize the difference between a storyboard and a comic when it comes to design.

Storyboards are comics by the definition of any comic author anywhere. But in storyboards, the panels generally concentrate on the screens and their functionality, business and user goals, and similar sawdust-flavored information.

A comic (as stated above) is is a piece of sequential art that expresses something through the act of telling a story. A comic (like any piece of fiction and some nonfiction) is generally showing the growth of the main character through their interaction with other characters, their environment, or themselves. A comic visually provides insight into the user’s mental/emotional state as well as that interaction with their surroundings.

A design comic (which is where we use the comic to express the design of a piece of software) keeps the same character focus that we find in standard comic strips and comic books. It uses sequential art to express high level design ideas (probably pre-wireframes) to add clarity to the growing user scenarios and situations, and share the user’s growth through the
story.

Or to sum up really quick and easy, storyboards are a) more likely to be higher fidelity detailed designs or wireframes, b) more likely to express business goals and user goals in the margins instead of in the comic, and c) really really boring to read.

*Updated 4/24 at 7:12 am when I not trying to type on the iPhone while falling asleep, and thus could correctly link and close tags.